Cards
Spells
Spells create quick effects on the battlefield, including damage, healing, freezing, buffs, protection, mana crystal control, summoning, and unit conversion. Each spell still requires a valid area, tile, crystal, or target.
12 cards
Fireball
Delayed area blast that damages enemy units, deals reduced damage to structures, and knocks back enemy players.
Frost Ball
Delayed control spell that freezes enemy targets so they cannot act.
Heal Potion
Delayed area spell that heals friendly damageable targets for a flat amount.
Fury Potion
Delayed area buff that increases friendly movement and attack speed.
Lightning
Fast strike that damages and briefly stuns enemy targets in the area.
Poison
Creates a 5-second poison area that applies lingering damage and slow.
Mana Crystal
Places a mineable mana crystal on an empty tile if a reserve crystal is available.
Mana Trap
Traps a mana crystal so enemy miners are stunned instead of rewarded.
Fish In a Barrel
Summons two Flopsticks Minions around the target tile after a short delay.
Convert
Converts one living enemy sidekick to your team and applies Convert's card level.
Snowman Decoy
Summons a stationary 250-health decoy that pulls nearby enemy sidekicks away from their targets.
Shield
Instantly makes one friendly sidekick, tower, or Keep immune to damage for a short time.
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