Systems
Towers
Towers are defensive buildings that help protect each player's side of the board.
Overview
Arena definitions configure each team's Towers in addition to its Keep. Towers attack enemy sidekicks and help control pushes. Towers marked as base towers are part of the victory condition.
Quick Facts
| What to Know | Details |
|---|---|
| Health | Arena-configured (spawn-config default: 1,000) |
| Damage | 40 |
| Reach | 3 tiles |
| Attack Pace | Every 1.5 seconds |
| Role | Defensive building |
| Base Tower Rule | All enemy base towers must fall for victory |
| Sudden Death | Takes 50 damage per second |
Gameplay Role
Towers are defensive anchors. Base towers are also objectives: a team is defeated only when its Keep and all of its base towers are destroyed.
Strategy
- Let towers help finish off enemy pushes when possible.
- Protect base towers from building-focused attackers.
- Use spells or sidekicks to stop enemies before they overwhelm a tower.
- If an enemy tower is disabled, use that window to push aggressively.