Systems
Keep
The Keep is each player's main building and the primary objective in Sidekick Wars.
Overview
Destroying the enemy Keep is required for victory, but it is not enough by itself: every enemy base tower must also be destroyed. Protect your own objectives with towers, sidekicks, spells, and counterattacks.
Quick Facts
| What to Know | Details |
|---|---|
| Health | Arena-configured (default: 1,000) |
| Role | Required team objective |
| Victory Rule | Destroy the Keep and all base towers |
| Sudden Death | Takes 50 damage per second |
Combat Role
The Keep is one half of the defeat check. It can be destroyed before the base towers, but the team remains alive until all base towers are gone too.
Strategy
- Track both Keep health and surviving base towers.
- Use towers and defensive sidekicks to buy time.
- Turn a successful defense into a counterpush.
- Pressure whichever remaining objective is safest when enemy mana is low.
Related Cards
Cards that prefer buildings are especially dangerous when they reach the Keep, especially if your towers are distracted or disabled.