An equipped pass gains 2 XP for a win and 1 XP for a loss or draw. Its five rewards unlock at 20%, 40%, 60%, 80%, and 100% progress. Completing a pass carries extra XP into the next completion when a match grants more XP than remains.

Available Passes

Mini PassUnlock CostXP NeededReward Track
Snow Pass3 Crystals10100 Gold, 15 Crystals, 100 Gold, Peels Crate, Snow Charm
Shroom Pass1,500 Gold2015 Crystals, 100 Gold, 15 Crystals, Lil Raptor Crate, Shroom Charm
Lucky Pass50 Crystals36Lil Raptor Crate, 100 Gold, 100 Gold, Dummy Dog Crate, Lucky Charm
Heart Pass150 Crystals50Dummy Dog Crate, 15 Crystals, Dummy Dog Crate, Crystals Crate, Heart Charm
Diamond Pass500 V-Bucks65Flopsticks Crate, Dummy Dog Crate, Flopsticks Crate, Gold Crate, Diamond Charm

A separate hidden Tutorial Pass needs 2 XP and grants 100 Gold at completion; its first four reward slots are empty.

Earning XP

Match ResultMini Pass XP
Win2
Loss or draw1

Charm Bonuses

CharmOn SidekicksOn Spells
Lucky+5% damage+5% spell power
Shroom+5% move speed+5% spell duration
Heart+5% max health+25% spell range
Diamond+5% attack speed+25% spell range
Snow+5% attack range+5% spell duration

Instant spells can have no useful duration bonus. Current card-specific descriptions mark Shroom and Snow as having no effect on Fireball and Heal Potion, while Lucky has no effect on Frost Ball's zero damage.