An equipped pass gains 2 XP for a win and 1 XP for a loss or draw. Each pass has five exact reward milestones. Completing a pass carries extra XP into the next completion when a match grants more XP than remains.

Available Passes

Mini PassUnlock CostXP MilestonesReward Track
Snow Pass3 Crystals2 / 4 / 6 / 8 / 10100 Gold, 15 Crystals, 100 Gold, Peels Crate, Snow Charm
Shroom Pass1,500 Gold4 / 8 / 12 / 16 / 2015 Crystals, 100 Gold, 15 Crystals, Lil Raptor Crate, Shroom Charm
Lucky Pass50 Crystals7 / 14 / 21 / 28 / 35Lil Raptor Crate, 100 Gold, 100 Gold, Dummy Dog Crate, Lucky Charm
Heart Pass150 Crystals10 / 20 / 30 / 40 / 50Dummy Dog Crate, 15 Crystals, Dummy Dog Crate, Crystals Crate, Heart Charm
Diamond Pass500 V-Bucks13 / 26 / 39 / 52 / 65Flopsticks Crate, Dummy Dog Crate, Flopsticks Crate, Gold Crate, Diamond Charm

A separate hidden Tutorial Pass uses milestones 0 / 0 / 1 / 1 / 2 and grants 100 Gold at completion; its first four reward slots are empty.

Fire & Ice Pass

The limited Fire & Ice Pass is available during active event windows and unlocks at no cost. Its XP milestones are 6 / 10 / 16 / 26 / 100.

MilestoneReward
6 XP5 Snowman Decoy cards
10 XPGold Crate
16 XP5 The Bark Voyager cards
26 XPCrystals Crate
100 XPEvent arena reward; replaced by a Volcano Crate if already owned

Each event window lasts 24 hours. The first begins August 14, 2026 at 20:00 UTC; another follows one week later, then the two-week sequence repeats after a two-week break.

Earning XP

Match ResultMini Pass XP
Win2
Loss or draw1

Charm Bonuses

CharmOn SidekicksOn Spells
Lucky+5% damage+5% spell power
Shroom+5% move speed+5% spell duration
Heart+5% max health+25% spell range
Diamond+5% attack speed+25% spell range
Snow+5% attack range+5% spell duration

Instant spells can have no useful duration bonus. Current card-specific descriptions mark Shroom and Snow as having no effect on Fireball and Heal Potion, while Lucky has no effect on Frost Ball's zero damage.