Cards
Sidekicks
Sidekicks are the main units in Sidekick Wars. Build a deck around their roles and signature abilities to pressure enemy objectives or defend your side of the board. Most deploy on friendly tiles; Ice Prince is the direct enemy-side exception.
17 cards
Peels
Building-focused melee attacker that leaves stunning banana peels behind as he moves.
Doodle Doo
Stationary ranged defender with a minimum range of 1 tile and long 2.5-tile reach.
Cuddle Team Jr.
Melee attacker that heals wounded allied units in a 4-tile aura.
Lil Raptor
Mobile ranged attacker with quick attacks and good target stickiness.
Dummy Dog
Building-focused melee attacker that sacrifices itself on attack and explodes on death.
Phantom Guffpup
Stationary defender that summons minions once and slows nearby enemies.
Flopsticks
Stationary melee defender that creates repeated Flopsticks Minion waves.
Remus
Fast melee attacker that repeatedly buffs nearby allies' movement and attack speed.
Cupid Kitty
Stationary arena-wide support that targets and heals the lowest-health ally.
Mothman Jr
Flying ranged attacker that sleeps nearby enemies and can stun with attacks.
Ice Prince
Enemy-side melee pressure that disables nearby towers when deployed.
Wind-A-SAURUS
Melee pressure that begins with a powerful burst of movement speed.
The Best Cat
Copycat sidekick that transforms into the last sidekick you summoned.
Kit
Stationary defender that channels briefly, then transforms into Kit Mech.
Phantom Guffpup Minion
Summoned melee unit that appears from Phantom Guffpup in a burst of four.
Flopsticks Minion
Small melee pressure unit summoned by Flopsticks or Fish In a Barrel.
Kit Mech
Durable ranged unit summoned after Kit finishes channeling Mecha-Go.
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