Sidekick
Wind-A-SAURUS
Melee pressure that begins with a powerful burst of movement speed.
Playable card Attacker 6 mana
Quick Facts
| What to Know | Details |
|---|---|
| Mana Cost | 6 |
| Health | 140 |
| Damage | 22 |
| Fighting Style | Melee |
| Role | Attacker |
| Usually Attacks | Defensive sidekicks |
| Reach | Melee range |
| Attack Pace | Every 1 second |
| Movement | Slow |
| Can Hit Flying Sidekicks? | No |
| Can Be Played on Enemy Side? | No |
Ability
- Wound Up Charge Starts with a 3-second charge that boosts move speed by 2.2, then slows down to base speed.
How To Use
- Use Wind-A-SAURUS as fast opening pressure. Its charge helps it reach defensive sidekicks quickly and force an immediate response.
Watch For
- Melee units can be delayed, kited, or blocked before they reach their best target.
- It cannot hit flying sidekicks, so keep another answer ready.
Pairs To Try
Related Cards
Related Effects
See Status Effects for how these mechanics work across cards.
Tags
MeleeChargePressurePlayable