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Game Overview
Sidekick Wars is a tactical card battler about timing, positioning, and pressure.
Players build an 8-12 card deck, draw five cards into their hand, and spend mana to summon sidekicks or cast spells. The native pickaxe stays available in a separate slot for mining mana crystals.
The battlefield contains each player's Keep plus arena-configured defensive Towers. Players place most sidekicks on their own side of the board, then defend, counterattack, and create pushes toward the enemy objectives.
Objective
Destroy the enemy Keep and every enemy base Tower. A team is defeated only after both requirements are complete.
Match Flow
- Build Deck
- Draw Hand
- Spend Mana
- Play Cards
- Break Base Towers
- Destroy Keep
Core Features
- Deck-based card combat
- Ordered deck cycle: played cards return to the bottom
- Five-card hand plus a separate native pickaxe slot
- Mana that regenerates over time and can be mined from crystals
- Grid-based placement
- Sidekicks with unique abilities
- Spells with area, tile, crystal, or single-target rules
- Keeps and Towers as battlefield buildings
Match Phases
Main time lasts 5 minutes. If neither team is defeated, the match enters 1 minute of overtime with double mana regeneration. Sudden death follows: all towers and Keeps take 50 damage per second until the objective rules produce a winner or both teams fall together.
Main Card Types
Sidekicks are units summoned from cards. They move, attack, defend, support, or disrupt depending on their role and ability.
Spells are cast directly onto the battlefield. They can deal damage, freeze enemies, heal allies, increase unit speed, or manipulate mana crystals.